Practice: Experience Design - Currently no debate

Definition:

(Shedroff, N. )  Experience Design is an approach to creating successful experiences for people in any medium. This approach includes consideration and design in all 3 spatial dimensions, over time, all 5 common senses, and interactivity, as well as customer value, personal meaning, and emotional context. Experience Design is not merely the design of Web pages or other interactive media or on-screen digital content. Designed experiences can be in any medium, including spatial/environmental installations, print products, hard products, services, broadcast images and sounds, live performances and events, digital and online media, etc

http://www.nathan.com/ed/glossary/index.html

No Related Practice


Related Terms:
Customer Experience

The customer experience is a blend of a company’s physical performance and the emotion evoked, intuitively measured against customer expectation across all moment of contact.

Colin Shaw and John Ivens



Relational Aesthetics

 

Artwork as social interstice - an art taking as its theoretical horizon the realm of human interactions and its social context, rather than the assertion of an independent and private symbolic space

The artwork creates a social environment in which people come together to participate in a shared activity.

In Relational Art, the audience is envisaged as a community. Rather than the artwork being an encounter between a viewer and an object, relational art produces intersubjective encounters. Through these encounters, meaning is elaborated collectively, rather than in the space of individual consumption.

 

Bourriaud. N (1998) Relational Aesthetics

 

Uploaded by Corinne Rockall January 2011