Practice: Interaction design - Currently no debate
Designing systems for one or more users to interact with. The term interaction implies a two-way exchange.
Related Practice(s):Installation - Architecture - sound design
The capacity of the user to control, shape or direct the interaction.
design developed from the needs and desires of the users, visitors or inhabitants
Interaction is a two-way exchange. It can be person - person, machine - machine, person - machine.
A designed experience that creates a feedback system formed by the interaction of a specific audience with their environment.
The extent to which participants understand what they’re engaged in. If an interactive work has high visibility then participants are able to see and understand their contribution to the work.
An example of high visibility would be a cash machine where you press a button with a number on it and that number appears on the screen.
An example of low visibility would be the Volume installation by United Visual Artists where participants were unclear about their effect on the work.
Participant is a term which extends beyond the usual understanding of ‘user’. It posits an active envolvement of participants in the generation of the work, at a profound level, through interaction with, arrangement of, or even production of, its elements.
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